Designers aren't maths geeks, then
If that table is a guideline for number of weapons in a vehicle, then weapon size is not based on volume or weight 'cos the maths doesn't work. And an increase in weapon size bonus of 1 multiplies weapon count by 4. What the hell is that modelling? 40,000 size 1, +2 size bonus weapons? I'm sure Heavy Gear is a fun game but my sceptic alarms are screaming "Nonsensical model!" and "Rules abuse city!". No doubt, the cost of linking weapons has to be expensive to patch the abuse of having 40,000, linked weapons firing as one action.
How did the designers invent the game? Invent numbers and publish it before they checked the maths?
Matthew Greet
Choose Life. Choose a job. Choose a career. Choose a family. Choose a fucking big television, choose washing machines, cars, compact disc players and electrical tin openers. Choose good health, low cholesterol, and dental insurance. Choose fixed interest mortgage repayments. Choose a starter home. Choose your friends. Choose leisurewear and matching luggage. Choose DIY and wondering who the fuck you are on a Sunday morning. Choose sitting on that couch watching mind-numbing, spirit-crushing game shows, stuffing fucking junk food into your mouth. Choose rotting away at the end of it all, pishing your last in a miserable home, nothing more than an embarrassment to the selfish, fucked up brats you spawned to replace yourself. Choose your future. Choose life... But why would I want to do a thing like that? I chose not to choose life. I chose somethin' else. And the reasons? There are no reasons. Who needs reasons when you've got heroin?
- Mark Renton, Trainspotting.