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New It helps if you understand the action system.
A vehicle with a single occupant can take one action per turn in addition to moving. If they want more than one action, they have to take a -1 per additional action to each action they do that turn. So, a person taking 3 actions will take a -2 to every action they make that turn - including defense rolls.

So yes, you can load your vehicle down with twenty light railguns, but you can only fire one per turn, at a single target[1] unless you want to get hit a lot and miss a lot, AND it will cost a lot - enough for the other side to purchase several railgun-toting vehicles. Quite a bit different from Battletech where you can fire all your weapons at different targets each turn without any penalty other than heat. Each of the weapons are sufficiently lethal that multiple weapon firings are not needed. If you're curious I can provide examples.

The point behind the size chart is to provide guidelines for what can reasonably fit inside a given vehicle based on its size. For example, you wouldn't put a Heavy Rail Gun (size 12, generally mounted in tanks) in an APC (size 8-10) or a Heavy Gear (size 6-7). You might find one in a Strider (size 10) with one in it, but it will take the stabilizer mount perk for that weapon, and will have to stop moving to use it. It also won't have a lot of ammunition for that weapon.

[1] There are, of course, rules for walking fire and saturating fire with high ROF weapons. There are also weapon links, but they get expensive fast, and you can still only fire at a single target with them...
apt-get install godlike-powers
New Designers aren't maths geeks, then
If that table is a guideline for number of weapons in a vehicle, then weapon size is not based on volume or weight 'cos the maths doesn't work. And an increase in weapon size bonus of 1 multiplies weapon count by 4. What the hell is that modelling? 40,000 size 1, +2 size bonus weapons? I'm sure Heavy Gear is a fun game but my sceptic alarms are screaming "Nonsensical model!" and "Rules abuse city!". No doubt, the cost of linking weapons has to be expensive to patch the abuse of having 40,000, linked weapons firing as one action.

How did the designers invent the game? Invent numbers and publish it before they checked the maths?
Matthew Greet


Choose Life. Choose a job. Choose a career. Choose a family. Choose a fucking big television, choose washing machines, cars, compact disc players and electrical tin openers. Choose good health, low cholesterol, and dental insurance. Choose fixed interest mortgage repayments. Choose a starter home. Choose your friends. Choose leisurewear and matching luggage. Choose DIY and wondering who the fuck you are on a Sunday morning. Choose sitting on that couch watching mind-numbing, spirit-crushing game shows, stuffing fucking junk food into your mouth. Choose rotting away at the end of it all, pishing your last in a miserable home, nothing more than an embarrassment to the selfish, fucked up brats you spawned to replace yourself. Choose your future. Choose life... But why would I want to do a thing like that? I chose not to choose life. I chose somethin' else. And the reasons? There are no reasons. Who needs reasons when you've got heroin?
- Mark Renton, Trainspotting.
New Whoops, misunderstanding.
The returned value is the amount of AMMUNITION that each weapon can carry, not the number of weapons.

So, a size three weapon in a size six vehicle could theoretically carry 1600 rounds of ammunition. That much ammunition is pretty much overkill - the "highest" ROF weapon (Light Anti-Aircraft Cannon) in the game can expend a maximum of 60 rounds per action.
apt-get install godlike-powers
New Different silliness, then
Having read the light rules, each weapon type appears to have a ammo multiplier to simulate different weapons characteristics. As the base weapon size is fixed and only depends on the weapon type, the ammo of a base size weapon depends entirely on the weapon type. The figures shown in the ammo table are arbitrary and the difference between rows is meaningless. The weapon ammo multiplier for each weapon type could be replaced by the base ammo count and the ammo table replaced by a single row table of multipliers.

Think I'll stop there.

Matthew Greet


Choose Life. Choose a job. Choose a career. Choose a family. Choose a fucking big television, choose washing machines, cars, compact disc players and electrical tin openers. Choose good health, low cholesterol, and dental insurance. Choose fixed interest mortgage repayments. Choose a starter home. Choose your friends. Choose leisurewear and matching luggage. Choose DIY and wondering who the fuck you are on a Sunday morning. Choose sitting on that couch watching mind-numbing, spirit-crushing game shows, stuffing fucking junk food into your mouth. Choose rotting away at the end of it all, pishing your last in a miserable home, nothing more than an embarrassment to the selfish, fucked up brats you spawned to replace yourself. Choose your future. Choose life... But why would I want to do a thing like that? I chose not to choose life. I chose somethin' else. And the reasons? There are no reasons. Who needs reasons when you've got heroin?
- Mark Renton, Trainspotting.
     Can you find the pattern? - (inthane-chan) - (31)
         Looks like there are squares and sums of squares involved... -NT - (Another Scott)
         I recall a series, demo'ed on a blackboard - (Ashton) - (6)
             Ramanujan. - (Another Scott)
             Was going to say, "wasn't it that Indian guy?"... - (CRConrad) - (2)
                 It was the sum of 2 cubes - (ben_tilly) - (1)
                     Hey, I got his name right. :-) - (Another Scott)
             Holy Prodigy, Mathman - (Ashton) - (1)
                 :-) -NT - (Another Scott)
         No, I'm not insane. - (Silverlock) - (4)
             It's a trick. Get an axe. -NT - (tuberculosis) - (1)
                 No arthropoids. No lizards. No invertabrates. No ads. -NT - (inthane-chan)
             What does make me? - (warmachine) - (1)
                 er, lovable nutcase? -NT - (Ashton)
         I knew that. - (imqwerky)
         I reckon none - (warmachine) - (15)
             Cool, thanks. - (inthane-chan) - (14)
                 Que? - (warmachine) - (11)
                     Basically. - (inthane-chan) - (10)
                         Bit of handhacking - (warmachine) - (9)
                             Sorry about that... - (inthane-chan)
                             Actually, it's silly - (warmachine) - (7)
                                 Actually, the whole thing is 'effects based'. - (inthane-chan) - (6)
                                     Real classics should flash or jiggle or fade to black. -NT - (tuberculosis)
                                     That's just plain nuts - (warmachine) - (4)
                                         It helps if you understand the action system. - (inthane-chan) - (3)
                                             Designers aren't maths geeks, then - (warmachine) - (2)
                                                 Whoops, misunderstanding. - (inthane-chan) - (1)
                                                     Different silliness, then - (warmachine)
                 A lot of times that stuff is hand-crafted. - (admin) - (1)
                     Yep. - (inthane-chan)
         You can't do it without spiral-boundedness. -NT - (tuberculosis)

That's the kind of thing I enjoyed watching for hours on acid.
55 ms