We can all run the approx #s though, for a given frontal area and its shape, and see just how much %-HP increase to go from a mere 150 - 180 [!! - seems surreal, that].
Academic for moi; reaction-time and prolly G-sensor in middle-ear - out of calibration. But then, straight line.. who needs sensors. So if I get the chance.
Finally, when dream-designing (where the power unit emulates a steam engine with max torque at 0-rpm): I still believe that for humans: lighter is Better all around. Became such a believer when borrowing a friend's ~ 280# Velocette IIRC. Imagining if it had the torque of the Vin vee, etc. Fershure it's right as the curves become tighter and more varied; you can then use your own weight (greater %-total) to manhandle through difficulties. 500# is just an inherent handicap, something I verify from simple experience. Even the ~420# KZ-550, with near the HP of a Shadow, but nothing like the torque -- IS too heavy.
Guess I'm a bit surprised that this principle (if it is one) or at least the aim to test it - hasn't produced some light machines with ~ power/wt of the monsters. Problem always Is the nature of this ancient engine design, now pushed to maximize selling-hype for mere HP. 10,000 RPM is no place to have to go for that power. TORQUE is what you always want, and with enough power to approach traction limit.
Oh well.. some future power source shall eventually achieve this, with feedback control of the torque response One Likes. Yup - it'll still be the most fun you can have except the obv.
Ashton
satisfied enough - but there's always Better.
Until escape velocity is at your twist-grip ;) the flying cycle, in low earth orbit.
3-D At Last