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Welcome to IWETHEY!

New Specs comment et al.
I have run it on my Games PC. This is an Athlon 1800, 256Mb RAM, GeForce 4MX.
The graphics defaults were perfect.

It felt a lot like Half-Life, actually. Now you're probaly going to tell me I'm full of shit and that it's nothing like Half-Life. Well, I disagree. All three Quake games had unique feels - but unique Id feels that no-one has managed to copy. Half-Life also had a strong and unique character, but it was distinctly "not-Id" and clearly intended to be so. I never played the original Unreal - but UT seems to borrow more from Half-Life than from Quake 3.

The biggest trouble I had was figuring out what weapon I was holding! The Quake weapons are highly distinctive; the UT ones were ... well, not really.

Wade.

"Ah. One of the difficult questions."

New Weapons.
Yeah, know what you mean. I've attempted to feed hot plasma death to people with the assault rifle more than once, because it looks very similar to the link gun.

However, the lightning gun is bright yellow - can't possible miss that :)


Peter
[link|http://www.debian.org|Shill For Hire]
[link|http://www.kuro5hin.org|There is no K5 Cabal]
[link|http://guildenstern.dyndns.org|Blog]
     Unreal Tournament 2003 Demo - (pwhysall) - (7)
         OT: Original Unreal comment... - (inthane-chan) - (3)
             Re: OT: Original Unreal comment... - (wharris2) - (2)
                 Used to play Quakeworld CTF via dialup all the time. - (inthane-chan) - (1)
                     I should try it again - (wharris2)
         Specs comment et al. - (static) - (1)
             Weapons. - (pwhysall)
         I have the full version... - (folkert)

Ok, on the internet awesomeness scale, this rates roughly a 153 on a scale of 1 to 10.
37 ms