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New Thanks.
Taken with the salt intended. Exactly the kind of thing I was looking for.

sectionAsIso actually is a workaround for an interesting problem - there are actually two types of "isomorphic" maps. One type is a regular "square" map, displayed in an isometric manner, similar to the maps in X-Com: UFO Defense. These have "flat" edges to the maps. The other is the "jagged" isometric map, that has used in the Civilization games since Civ II. Instead of taking a rectangular map, and rotating it 45 degrees, it rotates each square 45 degrees, then squishes them closer together, creating a jagged, but square edge. You're right, sectionAsIso should probably be offloaded to a display renderer, but it's such an interesting problem, I'm sorely tempted to implement it.

Location does work better than point, thanks. Also, the X/Y/Z variables will be replaced with Point - but I was thinking it would be good to overload the functions so people can toss X/Y/Z coordinates at them if they decide to. Is this a good idea, or bad?

The first thing I'm going to write on this will be the classic game of [link|http://www.classicempire.com/help.html|Empire] - two terrain types, eight military units (IIRC), and no tech tree. Should be simple enough, right? :P

I appreciate the feedback! Thanks!
They say a city in the desert lies/ The vanity of an ancient king/ But the city lies in broken pieces/ Where the wind howls and the vultures sing/ These are the works of man/ This is the sum of our ambition...
New My 2nd favorite song, Thane. Knew you were cool... :)

Many fears are born of stupidity and ignorance -
Which you should be feeding with rumour and generalisation.
BOfH, 2002 "Episode" 10
New My .sig? Yup, great song.
They say a city in the desert lies/ The vanity of an ancient king/ But the city lies in broken pieces/ Where the wind howls and the vultures sing/ These are the works of man/ This is the sum of our ambition...
     [Civlike] Anybody see any problems with this structure? - (inthane-chan) - (12)
         Re: [Civlike] Anybody see any problems with this structure? - (JimWeirich) - (6)
             Agreement - - (Simon_Jester) - (1)
                 That's why City derives from Placeable. - (inthane-chan)
             Thanks. - (inthane-chan) - (2)
                 My 2nd favorite song, Thane. Knew you were cool... :) -NT - (tseliot) - (1)
                     My .sig? Yup, great song. -NT - (inthane-chan)
             Here's one I forgot to mention - (JimWeirich)
         Re: [Civlike] Anybody see any problems with this structure? - (Arkadiy) - (2)
             Good points. Thanks. -NT - (inthane-chan)
             OT: *Great* .sig! (new thread) - (CRConrad)
         Re: [Civlike] Anybody see any problems with this structure? - (JayMehaffey) - (1)
             It may need it's own class... - (Simon_Jester)

Not straight enough to make a perfect structure.
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