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New Re: [Civlike] Anybody see any problems with this structure?
>>>>>>>>>>
1.3.1.1.4. Raises Move_Fail_Out_of_Points
1.3.1.1.5. Raises Move_Fail_Treaty
<<<<<<<<<<

I think those should not be in Map (or in Tile). Map can compute how many points a move takes (even that is doubitable), but I don't think it cares if unit has enough points to move. Also, map can keep track of which treaty applies to which tile, but unit should know which treaties affect it.
--

Less Is More. In my book, About Face, I introduce over 50 powerful design axioms. This is one of them.

--Alan Cooper. The Inmates Are Running the Asylum
New Good points. Thanks.
New OT: *Great* .sig! (new thread)
Created as new thread #102392 titled [link|/forums/render/content/show?contentid=102392|OT: *Great* .sig!]


   [link|mailto:MyUserId@MyISP.CountryCode|Christian R. Conrad]
(I live in Finland, and my e-mail in-box is at the Saunalahti company.)
Your lies are of Microsoftian Scale and boring to boot. Your 'depression' may be the closest you ever come to recognizing truth: you have no 'inferiority complex', you are inferior - and something inside you recognizes this. - [link|http://z.iwethey.org/forums/render/content/show?contentid=71575|Ashton Brown]
     [Civlike] Anybody see any problems with this structure? - (inthane-chan) - (12)
         Re: [Civlike] Anybody see any problems with this structure? - (JimWeirich) - (6)
             Agreement - - (Simon_Jester) - (1)
                 That's why City derives from Placeable. - (inthane-chan)
             Thanks. - (inthane-chan) - (2)
                 My 2nd favorite song, Thane. Knew you were cool... :) -NT - (tseliot) - (1)
                     My .sig? Yup, great song. -NT - (inthane-chan)
             Here's one I forgot to mention - (JimWeirich)
         Re: [Civlike] Anybody see any problems with this structure? - (Arkadiy) - (2)
             Good points. Thanks. -NT - (inthane-chan)
             OT: *Great* .sig! (new thread) - (CRConrad)
         Re: [Civlike] Anybody see any problems with this structure? - (JayMehaffey) - (1)
             It may need it's own class... - (Simon_Jester)

*nog*
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