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New Re: OT: Original Unreal comment...
I hear it's better now, but dang if I'm going to try a game like Quake or Unreal on a dialup line. Something like Everquest or Neverwinter or Dark Age of Camelot, those are *designed* for dialup. Dialup on quake or unreal is a second, almost a third, thought.
New Used to play Quakeworld CTF via dialup all the time.
Quakeworld was playable, unless one side was entirely made up of ISDN players. I actually did pretty well for a guy with a crappy 28.8k connection - in Quakeworld.

Unreal's netcode was legendarily crappy.
End of world rescheduled for day after tomorrow. Something should probably be done. Please advise.
New I should try it again
Back when I originally tried even Internet play, it was gawdawful slow. I think I tried dialup a couple of times but kept getting blown away. :-( Probably a combination of early Internet code and slow connection.

But back then, getting better than a 28K connection was a miracle when it happened. Either my ISP or my telephone company has upgraded its lines; I regularly get 50K playing Everquest nowdays. In fact, on those occasions when I get 28K, I just hang up and try again.
Expand Edited by wharris2 Oct. 23, 2002, 06:00:56 PM EDT
     Unreal Tournament 2003 Demo - (pwhysall) - (7)
         OT: Original Unreal comment... - (inthane-chan) - (3)
             Re: OT: Original Unreal comment... - (wharris2) - (2)
                 Used to play Quakeworld CTF via dialup all the time. - (inthane-chan) - (1)
                     I should try it again - (wharris2)
         Specs comment et al. - (static) - (1)
             Weapons. - (pwhysall)
         I have the full version... - (folkert)

At times I feel uncomfortably sure that I was a sysadmin by trade.
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