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That clarifies a few things for me that were confusing in the Babel Fish translation.

AI's rate of difficulty could be adjusted
The AI is changeable - but it's tied to the ball speed. I didn't have any bits of RAM left to make it separate. Yep, bits - with only 128 bytes of RAM ever bit counts :)

Positive Negative\n* Gaming fun for up * Unfortunately playable\nto four players only with paddles

That part's a bit odd - the only way to have a concurrent four player game on the 2600 is with paddles.

It's 22nd out of 162 on their listing by score

I should have clarified - I was looking at the [link|http://www.planet-atari.de/?p=article&platform=Atari%20VCS%202600&wertung=1|2600 listing by score]
Darrell Spice, Jr.            Trendy yet complex\nPeople seek me out - though they're not sure why\n[link|http://spiceware.org/gallery/ArtisticOverpass|Artistic Overpass]                      [link|http://www.spiceware.org/|SpiceWare]
Collapse Edited by SpiceWare May 6, 2007, 10:18:21 AM EDT
Thanks!
AI's rate of difficulty could be adjusted
The AI is changeable - but it's tied to the ball speed. I didn't have any bits of RAM left to make it separate. Yep, bits - with only 128 bytes of RAM ever bit counts :) Not his fault he didn't know, I just checked and the manual does not mention this.

Positive Negative * Gaming fun for up * Unfortunately playable to four players only with paddles


This part's a bit odd - the only way to have a concurrent four player game on the 2600 is with paddles.

It's 22nd out of 162 on their listing by score

I should have clarified - I was looking at the [link|http://www.planet-atari.de/?p=article&platform=Atari%20VCS%202600&wertung=1|2600 listing by score]
Darrell Spice, Jr.            Trendy yet complex
People seek me out - though they're not sure why
[link|http://spiceware.org/gallery/ArtisticOverpass|Artistic Overpass]                      [link|http://www.spiceware.org/|SpiceWare]
     Medieval Mayhem - (SpiceWare) - (39)
         Cool! -NT - (Steve Lowe)
         Congrats! -NT - (Another Scott)
         Either the AIs are too good or ... - (drewk) - (1)
             Thanks! - (SpiceWare)
         Congrats - it looks fab! -NT - (Meerkat)
         This made my day! - (SpiceWare) - (6)
             That must be very gratifying -NT - (tuberculosis)
             Ah, Warlords - (jake123) - (3)
                 further back - (SpiceWare) - (2)
                     Holy crap - (jake123) - (1)
                         You may be able to try mine out under OS/2 - (SpiceWare)
             Re: This made my day! - (Steve Lowe)
         This made my day, part 2 :-) - (SpiceWare) - (4)
             Well done Mr. Spice! -NT - (Meerkat)
             Cool! -NT - (Steve Lowe)
             Major congratulations! -NT - (lincoln)
             Good on ya, in Spades! -NT - (mmoffitt)
         Was used for a tournament in France - (SpiceWare) - (6)
             You are taking over the world... ! - (Meerkat) - (2)
                 Thanks! - (SpiceWare) - (1)
                     Excellent. I think Stardock started off this way. :-) -NT - (Another Scott)
             Hmmm.. if this parlays into a Silly Valley gig - - (Ashton) - (2)
                 Sure - (SpiceWare) - (1)
                     Deal! . . . I'll speak with the elves shortly -NT - (Ashton)
         8.6 / 10 - (SpiceWare) - (2)
             My translation - (CRConrad) - (1)
                 Thanks! - (SpiceWare)
         Atari Times review - No translation needed - (SpiceWare) - (6)
             Fantastic. Congratulations! -NT - (Another Scott)
             Sweet! Nice work, Darryl! -NT - (jake123)
             Overall Score 100%!! - (Meerkat) - (1)
                 Watch it, Meerkat - - (Ashton)
             Rocking! - (folkert)
             Wow - 100%__ that's not a maybe; that's a Fershure, d0oD! -NT - (Ashton)
         Reviewed in a magazine! - (SpiceWare) - (4)
             So when are you gonna develop full time? - (folkert) - (3)
                 Could be fun - (SpiceWare) - (2)
                     OK, maybe port it to Colecovision? :) -NT - (Meerkat) - (1)
                         More market on a '4a, I would think. - (static)

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