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New In what way?
New as was said below
the non-linearity of it. I can and have taken a couple of years game time before going back to the main quest, and there was lots to do.

In that way, it more resembles a well made pen and paper rpg than most crpgs do. The world's not really that big, but it was big enough that it was quite convincing.

The drawback to it is the lack of multiplayer. However, the critique about the engine is not so much of a problem if you used the tab key to use third person perspective most of the time, instead of the default first person perspective. I certainly found morrowind to be much better that way, unless using your bow to pick off cliff racers or to take some points off an opponent on their way to hack at you.
--\n-------------------------------------------------------------------\n* Jack Troughton                            jake at consultron.ca *\n* [link|http://consultron.ca|http://consultron.ca]                   [link|irc://irc.ecomstation.ca|irc://irc.ecomstation.ca] *\n* Kingston Ontario Canada               [link|news://news.consultron.ca|news://news.consultron.ca] *\n-------------------------------------------------------------------
     Baldur's Gate Dark Alliance II - (JayMehaffey) - (5)
         I suspect that the real problem with both the games you - (jake123) - (4)
             In what way? -NT - (JayMehaffey) - (1)
                 as was said below - (jake123)
             Re: I suspect that the real problem with both the games you - (dshellman) - (1)
                 Re: I suspect that the real problem with both the games you - (JayMehaffey)

Surreptitious semblances scamper surrealistically, strewing scabrous solecisms, simpering sophistry - striving sententiously - still, scintillating serendipity seems South. Zymotic, yellowish xeroxed vellums unsatisfactorily trumpet simple rationales: querulous ponderings of nebulous musings. Let knaves justly invoke hoary genuflection, for early doth craven biliousness atrophy.
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