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New Baldur's Gate Dark Alliance II
Game Play 3 out 5
Replayablity 4 out 5
Graphics 4 out 5
Sound 4 out 5
Details 4 out 5
Fun Factor 2 out 5

Dark Alliance II is a game that seems like it should be a lot of fun, but isn't for reasons I can't quite put my finger on. Technically the game is fine, the graphics and sound are good. And the world background is well detailed, as any Forgotten Realms should be. But the end result seems hollow somehow, as if the people making the game where just going through the motions to produce a sequel.

The game offers 5 different classes to play, and the classes offer both different backgrounds and significantly different game play. Most of the classes offer their own seperate side dungeon specific to that character. This does give the game a very high replay value, one of it's strong points.

There is a simple system of buildable magic items, but there isn't enough money to really make use of it much. To explore the different options for what weapons you can build you really have to save your game when you have a pile of money, make a weapon and then if you don't like it, reload the game. Not a huge flaw, but it is more of a disadvantage then benefit compared to the first game.

The story is a continuation of the story from Dark Alliance I, and this is one of the more obvious faults in the game. The carry over is poorly handled, with the story telegraphing it's plot and causing you to have to go back over territory from Dark Alliance I right at what should be the highlight of the plot.

I suspect that people that have not played Dark Alliance I would enjoy Dark Alliance II. But for people that have played I, II ends up being a retread that offers little new.

Jay
New I suspect that the real problem with both the games you
reviewed is that they came out after Morrowind.

Morrowind was the Doom of RPGs. It changed everything about its genre.
--\n-------------------------------------------------------------------\n* Jack Troughton                            jake at consultron.ca *\n* [link|http://consultron.ca|http://consultron.ca]                   [link|irc://irc.ecomstation.ca|irc://irc.ecomstation.ca] *\n* Kingston Ontario Canada               [link|news://news.consultron.ca|news://news.consultron.ca] *\n-------------------------------------------------------------------
New In what way?
New as was said below
the non-linearity of it. I can and have taken a couple of years game time before going back to the main quest, and there was lots to do.

In that way, it more resembles a well made pen and paper rpg than most crpgs do. The world's not really that big, but it was big enough that it was quite convincing.

The drawback to it is the lack of multiplayer. However, the critique about the engine is not so much of a problem if you used the tab key to use third person perspective most of the time, instead of the default first person perspective. I certainly found morrowind to be much better that way, unless using your bow to pick off cliff racers or to take some points off an opponent on their way to hack at you.
--\n-------------------------------------------------------------------\n* Jack Troughton                            jake at consultron.ca *\n* [link|http://consultron.ca|http://consultron.ca]                   [link|irc://irc.ecomstation.ca|irc://irc.ecomstation.ca] *\n* Kingston Ontario Canada               [link|news://news.consultron.ca|news://news.consultron.ca] *\n-------------------------------------------------------------------
New Re: I suspect that the real problem with both the games you
Not having played Morrowind (but played Daggerfall many, many years ago, which is a precursor to it), but understanding the basic engine/approach behind it, I feel compelled to mention that it has very little affect upon the overall RPG market, especially the "hard-core" RPG market (assuming we're all talking about CRPGs, and not paper/pen). In fact, I consider it more of a yawn. It certainly didn't have the effect that the original Baldur's Gate (and all the other ones that leveraged its engine) had.

I've not played Dark Alliance, but that's only because it's a console game, and I only do PC games (where both Baldur's Gate and Baldur's Gate II were fantastic games).

Morrowind's main claim to fame is its size and non-linearity. However, its engine prevents it from being taken seriously by many hard-core RPGers (at least, those that I know).

I expect that Dark Alliance didn't turn out so well because it was the offshoot of a PC game that was being leveraged into consoles (which, regardless of which way you go, doesn't tend to work well, for various reasons).

Dan
My Blog: dshellman.blogspot.com
New Re: I suspect that the real problem with both the games you
I expect that Dark Alliance didn't turn out so well because it was the offshoot of a PC game that was being leveraged into consoles (which, regardless of which way you go, doesn't tend to work well, for various reasons).

Dark Alliance is only loosly related to Baldur's Gate at best. I believe the two games share some graphic engine code, but that is it. Dark Alliances game mechanics have almost nothing in common with D&D and are thus quite different then Baldur's Gate. The controls in Dark Alliance are pure console.

The first Dark Alliance was a good game. It was one of the better single character action RPG games.

Jay
     Baldur's Gate Dark Alliance II - (JayMehaffey) - (5)
         I suspect that the real problem with both the games you - (jake123) - (4)
             In what way? -NT - (JayMehaffey) - (1)
                 as was said below - (jake123)
             Re: I suspect that the real problem with both the games you - (dshellman) - (1)
                 Re: I suspect that the real problem with both the games you - (JayMehaffey)

And if you do find me there, you won't be able to afford me.
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