Couldn't tell you
I've done miniatures, but it was almost all 6mm American Civil War, with a sprinkling of 6mm Ancients and 1:3000 microarmour.
Mind you, with what I recall from doing tabletop (haven't played miniatures in years; it's an expensive, time- and space-consuming hobby), the way it seems to work seems to have a lot in common with how miniatures in general work. I can tell you that they've done a lot of retweaking of the rules and units in the game with patch releases as extensive playing revealed some serious balance issues, but I wonder if that's not at least partly due to the RTS convention of resourcing and production vs. the straight miniatures convention of "what you have is what you start with." They way they handle resourcing is interesting; instead of harvesting, you have to take and control "strategic points", "critical points", and "relics" on the map, with control giving you resource points per unit of time; as you control more of those, the rate at which you accumulate "requisition points" grows. This has certain cool features... when you build a new structure it actually gets dropped from orbit, and you can create a structure that will allow you to uplift units so that you can drop them on demand on the board.
The graphics are just fantastic, though; from what I recall from the old days they pretty much get the atmosphere Just Right. I esp. get a laugh out of the pronouncements of the Librarian as he tools across the field laying waste to the hordes of Chaos: "Prayer improves the mind; pain improves the body."
--\n-------------------------------------------------------------------\n* Jack Troughton jake at consultron.ca *\n* [link|http://consultron.ca|http://consultron.ca] [link|irc://irc.ecomstation.ca|irc://irc.ecomstation.ca] *\n* Kingston Ontario Canada [link|news://news.consultron.ca|news://news.consultron.ca] *\n-------------------------------------------------------------------