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New Consensus at a certain undisclosed location...
...is that while the graphics blow away Neverwinter Nights, Neverwinter Nights blows away Dungeon Siege on sheer replayability and character development, not to mention ease of design and game flexibility.

DS has pretty much been dropped as the internal RPG of choice.
InThane - Now running Ashton rev 2.0
New Heh
But I already have Neverwinter Nights. :=) Happened to be at CompUSA for a totally different reason, looked through the new games as I usually do, and snarfed it up.
Famous last RPG quotes: "I'll just shoot this fireball down the dungeon passageway..."
New Short review: Tops! A v.enjoyable diversion.
On and on and on and on,
and on and on and on goes John.
New Further review
Nothing else at EB was very compelling, so I got Dungeon Seige (even though it was $10 above the gift card price - I've still got to whine to my parents about that, maybe they'll feel remorseful and send an extra $50 gift card or something.)

Graphics, mouse control, keyboard control are good. It's sort of a "Tomb Raider" done right.

AI for your party sucks dead bunnies and blows the remains out the exhaust of a 1925 Model T. When I finally got members in my group, they lagged behind (badly), it's easy to "lose" people out of visual sight when in combat. That blows and sucks and blows.

Very good on the graphics.

Very straight-line on the plot story, do this, do that, deliver this, tell "x" about "y". Not necessarily a defect (though some would say so) but it *does* get a bit dull following the path and fighting things when you know that's pretty much the only thing you can do.

Current status:

Playing it only when Everquest is down (which, today, is all the time), but seriously considering switching to Morrowind (that's Elder Scrolls III) if EQ remains unavailable too much longer. Dungeon Seige is a decent game, but very linear and (from initial impressions) I'd guess very completable quickly.
Famous last RPG quotes: "I'll just shoot this fireball down the dungeon passageway..."
New Sone thoughts.
Caveat: I have only played it a few hours in multi-player mode.

I found it was very pretty, as Thane has already said, but there were a few odd limitations. Key was that the map doesn't zoom out enough, making it easy to get lost if your character respawns and has to come back from the village. I also missed Diablo's translucent map.

Speaking of Diablo, the battle interface was better than Diablo. It was easier to identify a target for attacking and easier to entice only one to come within range. That said, shortly before we stopped for the night, it became apparant we weren't as powerful as we were supposed to be, but I don't know what we'd missed!

Wade.

"Ah. One of the difficult questions."

New Yes, better than a Diablo clickfest
In Diablo/Diablo 2, you have to sit there clicking like a maniac to hit your opponents. At least with Dungeon Seige, there's a generous "auto attack" ability, though I do seem to find myself gulping those healing potions.

Armed one member of my group with a bow, and she pretty consistently shoots at stuff I'm whacking, even when she's off the edge of the screen. I don't know why the third member of my party keeps lagging back and sitting on his ascii.
     Dungeon seige review, anyone? - (wharris2) - (6)
         Consensus at a certain undisclosed location... - (inthane-chan) - (5)
             Heh - (wharris2) - (4)
                 Short review: Tops! A v.enjoyable diversion. -NT - (Meerkat) - (3)
                     Further review - (wharris2) - (2)
                         Sone thoughts. - (static) - (1)
                             Yes, better than a Diablo clickfest - (wharris2)

Relax... you're quite safe here.
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