On Halo...
It really was the ONLY really successful game on the Original XBOX... until.
Microsoft used Bungee to so called "lead the way" with techniques to EEK out performance. Like the whole rendering illusions they pulled off, giving you incredibly good looking graphics on nv7 video chipset and an 800MHz processor.
They used the "detail up close" "less at 10 foot" "blurred at 100ft" kinds of alogs for looking at things... it really made the difference between a fast good looking game with excellent game play and a clunky game.
Microsoft also used "pre-optimized" instructions that removed a bulk of cumputations and still gave the "mostly correct" answer. This was only a problem on some games with "long ranges" in them, like snipers or viewable hits from bombs... or various things like TV screens capturing the final moments from a distance. Things that took computations away from the current screen.
One game, can't remember its name, sniper shots worked better in fog or partially obstructed, than if you could clearly see them.
Meh. They did get lucky. They entered late, competing against some well established players... and cut their own throat cutting into the PC gaming industry and forcing it to go Console.
Lets just see how well this apparent Windows 8 "hegemony" plays out.
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greg@gregfolkert.net
PGP key 1024D/B524687C 2003-08-05
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