You'll notice that the "squares" on the board are not really square they range from more or less square to semicircular. Even though the "squares" differ in shape, each "square" has four sides and four corners.
Even the two semicircular "squares" at the center of the board have four sides and four corners. These two "squares" share two sides and three corners in common. The corner between them which lies at the very center of the board is the singularity from which this chess variation takes its name.
Since the board layout is a "curved space," straight moves and diagonal moves have to be defined locally instead of globally. A straight move can be defined as a move which enters a "square" through one side, and may continue on to exit the "square" through the opposite (nonadjacent) side. A diagonal move can be defined as a move which enters a "square" through one corner, and may continue on to exit the "square" through the opposite (nonadjacent) corner.
One odd feature of the singularity, or "corner" at the center of the board, is that a piece which moves "diagonally" through the singularity will come out on squares of the opposite color. Thus the bishop above starts on a white square, but if it moves through the singularity, it will end up on a black square.