A dragon now starts out each round. The guy doing the dragon graphics has finals coming up, so the dragon graphic is just a static image he did as a test. The dragon will be animated and smoothly scroll on/off screen once his semester wraps up.

The fireball capture routines are also in place. You can grab the fireball, move your shield, then release the fireball to change the direction of travel. I still need to add the "knock out your own bricks" that will occur if you hold onto the fireball too long.

I tried it out using Windows at the office and control-R is what's uses to restart the game.