as the only config file I have is the ini file for gsview, which stores the various bits of info it needs to have. As for shooting you my font dirs, I have hundreds and hundreds of fonts; it would be a very sizable zip.

Not knowing that much about how it works in Windows and Linux, the key things you need to do is get the latest version of ghostscript, and make sure that you point the ghostscript include path at your various font directories:

D:\\GS\\gs7.04\\lib;D:\\GS\\fonts;c:\\psfonts;D:\\fontfold\\ffcache

and you'll want to also make sure that you set the FONTPATH var to point to the directories containing your fonts. Also, you might want to use the NOPLATFONTS option, since that suppresses the use of bitmap fonts (eg- warpsans or system proportional in OS/2, dunno what the equivalent windows one is called).

Once again, I've had absolutely NO luck getting TT fonts to work with ghostscript, but I have a huge collection of type 1 fonts (TT came but recently to OS/2, but has had type 1 fonts since (at least my personal) day one; at this late stage in the game, I've managed to accumulate a large collection. Using those fonts, it works great.